![]() ![]() Fast forward, having become really interested in the problem, I decided to do my Masters on Deep Learning and my thesis on 2D to 3D reconstruction, and this is how Kaedim got born. I was shocked to get tours in studios that had rooms of 50-60 3D artists all modeling from scratch, from a cube, every single 3D object for their scenes. I was then surrounded by hundreds of fellow computer science students that were all playing video games in their free time.Īfter being struck by the steep learning curve of the software and the lengthy hours I had to put in to complete the 3D project, my first response was to go and talk to game developers as, in my mind, there was no way they hadn’t solved the problem for their scaled 3D asset productions. – The idea for Kaedim came from personal frustration after using Autodesk Maya for a 3D modeling project while studying at university. How did you identify the game industry as a focus? What other industries were you looking at? ![]() Meet Konstantina Psoma, CEO of Kaedim, who wants the game industry to spend more time on creativity and less on geometry. And the biggest names in technology are following suit with similar 2D to 3D solutions. ![]() What if you could send in a straightforward drawing and receive a 3D model of it in return? Kaedim does just this. ![]()
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